var PlayerService=function() {
PlayerService.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
PlayerService.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return PlayerService._staticInstance.get_path();},
GetPlayer:function(playerID,succeededCallback, failedCallback, userContext) {
/// <param name="playerID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetPlayer',false,{playerID:playerID},succeededCallback,failedCallback,userContext); }}
PlayerService.registerClass('PlayerService',Sys.Net.WebServiceProxy);
PlayerService._staticInstance = new PlayerService();
PlayerService.set_path = function(value) {
PlayerService._staticInstance.set_path(value); }
PlayerService.get_path = function() { 
/// <value type="String" mayBeNull="true">The service url.</value>
return PlayerService._staticInstance.get_path();}
PlayerService.set_timeout = function(value) {
PlayerService._staticInstance.set_timeout(value); }
PlayerService.get_timeout = function() { 
/// <value type="Number">The service timeout.</value>
return PlayerService._staticInstance.get_timeout(); }
PlayerService.set_defaultUserContext = function(value) { 
PlayerService._staticInstance.set_defaultUserContext(value); }
PlayerService.get_defaultUserContext = function() { 
/// <value mayBeNull="true">The service default user context.</value>
return PlayerService._staticInstance.get_defaultUserContext(); }
PlayerService.set_defaultSucceededCallback = function(value) { 
 PlayerService._staticInstance.set_defaultSucceededCallback(value); }
PlayerService.get_defaultSucceededCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default succeeded callback.</value>
return PlayerService._staticInstance.get_defaultSucceededCallback(); }
PlayerService.set_defaultFailedCallback = function(value) { 
PlayerService._staticInstance.set_defaultFailedCallback(value); }
PlayerService.get_defaultFailedCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default failed callback.</value>
return PlayerService._staticInstance.get_defaultFailedCallback(); }
PlayerService.set_path("/PlayerService.asmx");
PlayerService.GetPlayer= function(playerID,onSuccess,onFailed,userContext) {
/// <param name="playerID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
PlayerService._staticInstance.GetPlayer(playerID,onSuccess,onFailed,userContext); }
var gtc = Sys.Net.WebServiceProxy._generateTypedConstructor;
if (typeof(PlayerJson) === 'undefined') {
var PlayerJson=gtc("PlayerJson");
PlayerJson.registerClass('PlayerJson');
}
